0

交流广场

分类导航全部

温馨提示

站内问题请先查看帮助中心
每一位侠士都有过小白经历,希望大家多一点耐心,互相帮助,江湖有你随行,步步惊(喜)心

发帖说明

  1. 求助类问题请在提问前请先搜索已解决方案,并描述清楚问题。
  2. 宏与工具的提问时请在帖子中“@ 用户名”,以便作者收到通知,否则作者可能无法知晓。
关闭生成文章|
明珠求瑕 关注 发布时间: 2014-07-18 最后更新: 2014-07-08 58885 10
打印
分享
倒序查看
明珠求瑕 15 认证玩家 1# 最后更新 2014-07-08
更多 回复(10)
本帖最后由 明珠求瑕 于 2014-7-8 22:02 编辑

1楼血战
文本比较
生成: 2014/7/8 22:01:58
模式:  差异, 忽略不重要项
左侧基准文件夹: C:\Users\Administrator\Desktop\削弱\新
右侧基准文件夹: C:\Users\Administrator\Desktop\削弱\老
文件: 血战天策\血战天策_阿史那从礼_绿球毒爆.lua
80    -- if dwSkillLevel == 4 then
81    --  skill.BindBuff(1, 6544, dwSkillLevel);  -- 设置1号位Buff
82    -- end
83     skill.BindBuff(1, 6735, dwSkillLevel);  -- 设置2号位Buff
   80  if dwSkillLevel == 4 then
   81   skill.BindBuff(1, 6544, dwSkillLevel);  -- 设置1号位Buff
   82  end
   83  skill.BindBuff(2, 6735, dwSkillLevel);  -- 设置2号位Buff
--------------------------------------------------------------
文件: 血战天策\血战天策_黑齿元佑_黑暗治愈_治疗.lua
14     {nDamageBase = 270000, nDamageRand = 0, nCostMana = 0}, --level 1
15     {nDamageBase = 900000, nDamageRand = 0, nCostMana = 0}, --level 2
   14  {nDamageBase = 490000, nDamageRand = 0, nCostMana = 0}, --level 1
   15  {nDamageBase = 1764000, nDamageRand = 0, nCostMana = 0}, --level 2
------------------------------------------------------------------------
文件: 血战天策\血战天策_黑齿元佑_生命汲取.lua
204        if npcthis.nCurrentLife > npcthis.nMaxLife * 0.015 then
205         npcthis.nCurrentLife = npcthis.nCurrentLife - npcthis.nMaxLife * 0.015
    204    if npcthis.nCurrentLife > npcthis.nMaxLife * 0.02 then
    205     npcthis.nCurrentLife = npcthis.nCurrentLife - npcthis.nMaxLife * 0.02
------------------------------------------------------------------------
文件: 血战天策\血战天策_黑齿元佑_噬魄.lua
193         --scene.CreateNpc(26772, player.nX, player.nY, player.nZ, 0, -1, "guimei_" .. nCount)
    193     scene.CreateNpc(26772, player.nX, player.nY, player.nZ, 0, -1, "guimei_" .. nCount)
------------------------------------------------------------------------
------------------------------------------------------------------------
206         --scene.CreateNpc(27262, player.nX, player.nY, player.nZ, 0, -1, "guimei_" .. nCount)
    206     scene.CreateNpc(27262, player.nX, player.nY, player.nZ, 0, -1, "guimei_" .. nCount)
------------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_白龙闪.lua
13     {nDamageBase = 39700, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 66200, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_白蛇吐信.lua
13     {nDamageBase = 2800, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 4700, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------
-----------------------------------------------------------------------
15     {nDamageBase = 4300, nDamageRand = 0, nCostMana = 0}, --level 3
16     {nDamageBase = 9300, nDamageRand = 0, nCostMana = 0}, --level 4
   15  {nDamageBase = 8900, nDamageRand = 0, nCostMana = 0}, --level 3
   16  {nDamageBase = 15100, nDamageRand = 0, nCostMana = 0}, --level 4
-----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_地颤.lua
12     {nDamageBase = 3000, nDamageRand = 0, nCostMana = 0}, --level 1
13     {nDamageBase = 5000, nDamageRand = 0, nCostMana = 0}, --level 2
   12  {nDamageBase = 5000, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 9000, nDamageRand = 0, nCostMana = 0}, --level 2
----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_地龙崛起.lua
13     {nDamageBase = 6000, nDamageRand = 0, nCostMana = 0}, --level 1
14     {nDamageBase = 17000, nDamageRand = 0, nCostMana = 0}, --level 2
   13  {nDamageBase = 9000, nDamageRand = 0, nCostMana = 0}, --level 1
   14  {nDamageBase = 28000, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_黄龙碎.lua
14     {nDamageBase = 44000, nDamageRand = 0, nCostMana = 0}, --level 2
15     {nDamageBase = 65200, nDamageRand = 0, nCostMana = 0}, --level 3
   14  {nDamageBase = 67000, nDamageRand = 0, nCostMana = 0}, --level 2
   15  {nDamageBase = 83300, nDamageRand = 0, nCostMana = 0}, --level 3
-----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_金蛇毒爆.lua
16     {nDamageBase = 10000, nDamageRand = 0, nCostMana = 0}, --level 4  5层
17     {nDamageBase = 1000, nDamageRand = 0, nCostMana = 0}, --level 5 小于10层
18     {nDamageBase = 2000, nDamageRand = 0, nCostMana = 0}, --level 6 大于等于10层
   16  {nDamageBase = 20000, nDamageRand = 0, nCostMana = 0}, --level 4  5层
   17  {nDamageBase = 2500, nDamageRand = 0, nCostMana = 0}, --level 5 小于10层
   18  {nDamageBase = 4000, nDamageRand = 0, nCostMana = 0}, --level 6 大于等于10层
------------------------------------------------------------------------
------------------------------------------------------------------------
25     {nDamageBase = 9550, nDamageRand = 0, nCostMana = 0}, --level 13  5层
26     {nDamageBase = 40200, nDamageRand = 0, nCostMana = 0}, --level 14  5层
27     {nDamageBase = 2600, nDamageRand = 0, nCostMana = 0}, --level 15 小于10层
28     {nDamageBase = 4300, nDamageRand = 0, nCostMana = 0}, --level 16 大于等于10层
   25  {nDamageBase = 12200, nDamageRand = 0, nCostMana = 0}, --level 13  5层
   26  {nDamageBase = 51700, nDamageRand = 0, nCostMana = 0}, --level 14  5层
   27  {nDamageBase = 3300, nDamageRand = 0, nCostMana = 0}, --level 15 小于10层
   28  {nDamageBase = 5600, nDamageRand = 0, nCostMana = 0}, --level 16 大于等于10层
------------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_金蛇剑意.lua
13     {nDamageBase = 6800, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 11300, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------
-----------------------------------------------------------------------
15     {nDamageBase = 19100, nDamageRand = 0, nCostMana = 0}, --level 3
16     {nDamageBase = 40200, nDamageRand = 0, nCostMana = 0}, --level 4
   15  {nDamageBase = 24400, nDamageRand = 0, nCostMana = 0}, --level 3
   16  {nDamageBase = 51700, nDamageRand = 0, nCostMana = 0}, --level 4
-----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_金蛇剑意_伤害.lua
13     {nDamageBase = 3400, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 5700, nDamageRand = 0, nCostMana = 0}, --level 1
----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_金蛇剑意第七重.lua
13     {nDamageBase = 6800, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 11300, nDamageRand = 0, nCostMana = 0}, --level 1
------------------------------------------------------------------------
------------------------------------------------------------------------
15     {nDamageBase = 19100, nDamageRand = 0, nCostMana = 0}, --level 3
16     {nDamageBase = 80400, nDamageRand = 0, nCostMana = 0}, --level 4
   15  {nDamageBase = 24400, nDamageRand = 0, nCostMana = 0}, --level 3
   16  {nDamageBase = 103400, nDamageRand = 0, nCostMana = 0}, --level 4
------------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_狼影豸突_矩形.lua
14     {nDamageBase = 13000, nDamageRand = 0, nCostMana = 0}, --level 2
   14  {nDamageBase = 22000, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------
文件: 血战天策\血战天策_令狐伤_秘剑·金蛇.lua
13     {nDamageBase = 2800, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 4700, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------
-----------------------------------------------------------------------
15     {nDamageBase = 13000, nDamageRand = 0, nCostMana = 0}, --level 3
   15  {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0}, --level 3
-----------------------------------------------------------------------
文件: 血战天策\血战天策_秘剑·金蛇_施放.lua
13     {nDamageBase = 17000, nDamageRand = 0, nCostMana = 0}, --level 1
   13  {nDamageBase = 28400, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------
-----------------------------------------------------------------------
15     {nDamageBase = 30400, nDamageRand = 0, nCostMana = 0}, --level 3
   15  {nDamageBase = 38900, nDamageRand = 0, nCostMana = 0}, --level 3
-----------------------------------------------------------------------
文件: 血战天策\血战天策_苏曼莎_北风·冬湖.lua
15     {nDamageBase = 8700, nDamageRand = 0, nCostMana = 0}, --level 3
16     {nDamageBase = 29000, nDamageRand = 0, nCostMana = 0}, --level 4
   15  {nDamageBase = 16700, nDamageRand = 0, nCostMana = 0}, --level 3
   16  {nDamageBase = 44000, nDamageRand = 0, nCostMana = 0}, --level 4
-----------------------------------------------------------------------
文件: 血战天策\血战天策_苏曼莎_北风·冬湖_子技能.lua
15     {nDamageBase = 8700, nDamageRand = 0, nCostMana = 0}, --level 3
16     {nDamageBase = 29000, nDamageRand = 0, nCostMana = 0}, --level 4
   15  {nDamageBase = 31100, nDamageRand = 0, nCostMana = 0}, --level 3
   16  {nDamageBase = 44000, nDamageRand = 0, nCostMana = 0}, --level 4
-----------------------------------------------------------------------
文件: 血战天策\血战天策_苏曼莎_谷风.lua
15     {nDamageBase = 8700, nDamageRand = 0, nCostMana = 0}, --level 3
16     {nDamageBase = 29000, nDamageRand = 0, nCostMana = 0}, --level 4
   15  {nDamageBase = 16700, nDamageRand = 0, nCostMana = 0}, --level 3
   16  {nDamageBase = 44000, nDamageRand = 0, nCostMana = 0}, --level 4
-----------------------------------------------------------------------
文件: 血战天策\血战天策_苏曼莎_玩家_彼针.lua
172      npc.nCurrentLife = npc.nCurrentLife + npc.nMaxLife * 0.004
    172  npc.nCurrentLife = npc.nCurrentLife + npc.nMaxLife * 0.02
--------------------------------------------------------------------
文件: 血战天策\血战天策_苏曼莎_玩家_圣手织天.lua
172      npc.nCurrentLife = npc.nCurrentLife + npc.nMaxLife * 0.004
    172  npc.nCurrentLife = npc.nCurrentLife + npc.nMaxLife * 0.02
-------------------------------------------------------------------

收起回复

青墨白宣 2014-07-08 21:24 说好的血战呢

评分

参与人数 3 +466 米币 +140 +2 +52 收起 理由
admin + 200 + 80 + 1 + 20 感谢分享!
无色幽明 + 200 + 40 + 1 + 20 感谢提供!
二尘 + 66 + 20 + 12 加油!酷爱来碗里!

查看全部评分

点击开关回复楼层
明珠求瑕 楼主 15 认证玩家 2# 发布于 2014-07-08
更多 回复
本帖最后由 明珠求瑕 于 2014-7-8 20:01 编辑

2楼DXC
文本比较
生成: 2014/7/8 19:59:47

模式:  差异, 忽略不重要项
左侧基准文件夹: C:\Users\Administrator\Desktop\新
右侧基准文件夹: C:\Users\Administrator\Desktop\老

文件: 风雪稻香村\风雪稻香村_地字一号_暗杀者_寒月逐命箭.lua
14            {nDamageBase = 88900, nDamageRand = 0, nCostMana = 0}, --level 1
   14         {nDamageBase = 122200, nDamageRand = 0, nCostMana = 0}, --level 1
------------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_地字一号_逐风飞雪斩.lua
14            {nDamageBase = 25200, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 29900, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 28900, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 55100, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_黑鹰_痴断情肠.lua
31                                                    nLifeless = math.sqrt(nDis) * playerthis.nMaxLife * 0.02
   31                                                 nLifeless = math.sqrt(nDis) * playerthis.nMaxLife * 0.05
--------------------------------------------------------------------
--------------------------------------------------------------------
33                                                    nLifeless = (nDis / 2 + 1) * playerthis.nMaxLife * 0.04
   33                                                 nLifeless = (nDis / 2 + 1) * playerthis.nMaxLife * 0.05
--------------------------------------------------------------------
--------------------------------------------------------------------
55                                                    nLifeless = math.sqrt(nDis) * playerthis.nMaxLife * 0.02
   55                                                 nLifeless = math.sqrt(nDis) * playerthis.nMaxLife * 0.05
--------------------------------------------------------------------
--------------------------------------------------------------------
57                                                    nLifeless = (nDis / 2 + 1) * playerthis.nMaxLife * 0.04
   57                                                 nLifeless = (nDis / 2 + 1) * playerthis.nMaxLife * 0.05
--------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_黑鹰_十二生肖_丑牛.lua
14            {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 40600, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 38900, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 57900, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_黑鹰_十二生肖_亥猪.lua
14            {nDamageBase = 1250000, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 2025000, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 2000000, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 3500000, nDamageRand = 0, nCostMana = 0}, --level 2
------------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_黑鹰_十二生肖_卯兔.lua
14            {nDamageBase = 34400, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 52200, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 50000, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 63700, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_黑鹰_十二生肖_寅虎.lua
14            {nDamageBase = 55600, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 69500, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 66700, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 86900, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_史朝义_丢扇子_母技能.lua
14            {nDamageBase = 11100, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 17400, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 16700, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 29000, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_史朝义_丢扇子_子技能_无盲区.lua
19            {nDamageBase = 44400, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 69500, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 66800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 92700, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_史朝义_射手乱射.lua
14            {nDamageBase = 17800, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 34800, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 22200, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 46400, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 风雪稻香村\风雪稻香村_史朝义_专注打击.lua
14            {nDamageBase = 71100, nDamageRand = 0, nCostMana = 0}, --level 1
15            {nDamageBase = 173000, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 88900, nDamageRand = 0, nCostMana = 0}, --level 1
   15         {nDamageBase = 230600, nDamageRand = 0, nCostMana = 0}, --level 2
------------------------------------------------------------------------
明珠求瑕 楼主 15 认证玩家 3# 发布于 2014-07-08
更多 回复
本帖最后由 明珠求瑕 于 2014-7-8 20:03 编辑

3楼QHL
文本比较
生成: 2014/7/8 20:03:01

模式:  差异, 忽略不重要项
左侧基准文件夹: C:\Users\Administrator\Desktop\新
右侧基准文件夹: C:\Users\Administrator\Desktop\老

文件: 秦皇陵\25人圣女_献身真理_混元伤害.lua
19            {nDamageBase = 42000, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 48700, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------
-----------------------------------------------------------------------
90            skill.AddAttribute(
91                    ATTRIBUTE_EFFECT_MODE.EFFECT_TO_DEST_NOT_ROLLBACK,
92                    ATTRIBUTE_TYPE.EXECUTE_SCRIPT,
93                    "skill/npc/副本BOSS/秦皇陵/25人圣女_献身真理_混元伤害.lua",
94                    0
95            );
   90
-----------------------------------------------------------------------

文件: 秦皇陵\25人圣女_献身真理_自身混元伤害.lua
19            {nDamageBase = 31500, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 42000, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\25人圣女_献身真理_自身阳性伤害.lua
19            {nDamageBase = 31500, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 42000, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\25人圣女_献身真理阳性伤害.lua
19             {nDamageBase = 42000, nDamageRand = 0, nCostMana = 0}, --level 1
    19         {nDamageBase = 48700, nDamageRand = 0, nCostMana = 0}, --level 1
------------------------------------------------------------------------
------------------------------------------------------------------------
90             skill.AddAttribute(
91                     ATTRIBUTE_EFFECT_MODE.EFFECT_TO_DEST_NOT_ROLLBACK,
92                     ATTRIBUTE_TYPE.EXECUTE_SCRIPT,
93                     "skill/npc/副本BOSS/秦皇陵/25人圣女_献身真理阳性伤害.lua",
94                     0
95             );
    90
------------------------------------------------------------------------
------------------------------------------------------------------------
225            local tplayer = GetPlayer(dwSkillSrcID)  --释放者
226            if not tplayer then
227                    return
228            end
229            local buff = tplayer.GetBuff(7583, 2)
230            if buff then
231               buff.nCustomValue = buff.nCustomValue + 1
232            end
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_安禄山普通踩踏.lua
12            {nDamage = 13900, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamage = 17800, nDamageRand = 0, nCostMana = 0}, --level 1
-------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_安禄山普通踩踏2.lua
12            {nDamageBase = 31300, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 46700, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_傲视众生.lua
12            {nDamageBase = 13000, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 36700, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_白球撞击.lua
12            {nDamageBase = 7000, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 8900, nDamageRand = 0, nCostMana = 0}, --level 1
----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_带盾剑俑的致命一击.lua
12            {nDamageBase = 193800, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 400000, nDamageRand = 0, nCostMana = 0}, --level 1
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_疯狂的踩踏.lua
12            {nDamageBase = 7000, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 14400, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_黑暗之力近距离.lua
12            {nDamage = 69600, nDamageRand = 0, nCostMana = 0},                --level 1
   12         {nDamage = 105600, nDamageRand = 0, nCostMana = 0},                --level 1
---------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_黑暗之力远距离.lua
12            {nDamage = 8700, nDamageRand = 0, nCostMana = 0},                --level 1
   12         {nDamage = 33300, nDamageRand = 0, nCostMana = 0},                --level 1
--------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_黑暗之力中距离.lua
12            {nDamage = 34800, nDamageRand = 0, nCostMana = 0},                --level 1
   12         {nDamage = 66700, nDamageRand = 0, nCostMana = 0},                --level 1
--------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_黑球撞击.lua
13            {nDamageBase = 7000, nDamageRand = 0, nCostMana = 0}, --level 1
   13         {nDamageBase = 8900, nDamageRand = 0, nCostMana = 0}, --level 1
----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_戟盾俑普通攻击.lua
12            {nDamageBase = 51700, nDamageRand = 0, nCostMana = 0},                --level 1
   12         {nDamageBase = 106700, nDamageRand = 0, nCostMana = 0},                --level 1
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_戟俑横扫.lua
12            {nDamageBase = 14220, nDamageRand = 0, nCostMana = 0}, --level 1
13            {nDamageBase = 46100, nDamageRand = 0, nCostMana = 0}, --level 2
   12         {nDamageBase = 44010, nDamageRand = 0, nCostMana = 0}, --level 1
   13         {nDamageBase = 108990, nDamageRand = 0, nCostMana = 0}, --level 2
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_戟俑普通攻击.lua
12            {nDamageBase = 23700, nDamageRand = 0, nCostMana = 0},                --level 1
13            {nDamageBase = 92200, nDamageRand = 0, nCostMana = 0},                --level 2
   12         {nDamageBase = 48900, nDamageRand = 0, nCostMana = 0},                --level 1
   13         {nDamageBase = 121100, nDamageRand = 0, nCostMana = 0},                --level 2
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_剑盾俑普通攻击.lua
12            {nDamageBase = 34500, nDamageRand = 0, nCostMana = 0},                --level 1
   12         {nDamageBase = 71100, nDamageRand = 0, nCostMana = 0},                --level 1
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_剑俑普通攻击.lua
12            {nDamageBase = 23700, nDamageRand = 0, nCostMana = 0},                --level 1
13            {nDamageBase = 92200, nDamageRand = 0, nCostMana = 0},                --level 2
   12         {nDamageBase = 48900, nDamageRand = 0, nCostMana = 0},                --level 1
   13         {nDamageBase = 121100, nDamageRand = 0, nCostMana = 0},                --level 2
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_剑俑突刺.lua
12            {nDamageBase = 20145, nDamageRand = 0, nCostMana = 0}, --level 1
13            {nDamageBase = 78370, nDamageRand = 0, nCostMana = 0}, --level 2
   12         {nDamageBase = 41565, nDamageRand = 0, nCostMana = 0}, --level 1
   13         {nDamageBase = 102935, nDamageRand = 0, nCostMana = 0}, --level 2
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_弩俑射击.lua
12            {nDamageBase = 22300, nDamageRand = 0, nCostMana = 0}, --level 1
13            {nDamageBase = 42900, nDamageRand = 0, nCostMana = 0}, --level 2
14            {nDamageBase = 20200, nDamageRand = 0, nCostMana = 0}, --level 3
15            {nDamageBase = 32200, nDamageRand = 0, nCostMana = 0}, --level 4
   12         {nDamageBase = 28400, nDamageRand = 0, nCostMana = 0}, --level 1
   13         {nDamageBase = 54500, nDamageRand = 0, nCostMana = 0}, --level 2
   14         {nDamageBase = 25800, nDamageRand = 0, nCostMana = 0}, --level 3
   15         {nDamageBase = 41700, nDamageRand = 0, nCostMana = 0}, --level 4
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_踏雪无痕.lua
12            {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0},                --level 1
   12         {nDamageBase = 35600, nDamageRand = 0, nCostMana = 0},                --level 1
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_亡者气息.lua
12            {nDamageBase = 16500, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 21100, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_圆弧真气爆炸.lua
12            {nDamageBase = 31300, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 40000, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_安禄山_战场绞肉机.lua
12            {nDamageBase = 21700, nDamageRand = 0, nCostMana = 0}, --level 1
   12         {nDamageBase = 40000, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_火龙喷发扇形AOE.lua
216                     Cplayer.CustomDamage(dwSkillSrcID, 8840, 1, 1, 3700)
    216                 Cplayer.CustomDamage(dwSkillSrcID, 8840, 1, 1, 9500)
---------------------------------------------------------------
---------------------------------------------------------------
218                     Cplayer.CustomDamage(dwSkillSrcID, 8840, 2, 1, 9000)
    218                 Cplayer.CustomDamage(dwSkillSrcID, 8840, 2, 1, 13500)
---------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_麒麟镇岳大范围.lua
19            {nDamageBase = 8700, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 17400, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 16700, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 23200, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_麒麟镇岳小范围.lua
19            {nDamageBase = 19100, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 40600, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 38900, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 52200, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_投掷打断.lua
199          local player = GetPlayer(dwSkillSrcID)
200          if not player then
201                  return
202          end
------------------------------------------------------------------------
------------------------------------------------------------------------
204          local playerbuff = player.GetBuff(7608, 1)
205          if not playerbuff then
206                  player.SetDynamicSkillGroup(0)
207          end
208          local scene = player.GetScene()
209          --判断哪个机关离自己最近
210          local dis = 0
211          --local num = 0
212          local nX = 0
213          local nY = 0
214          local nZ = 0
215          for i = 1, 4 do
216                  local doodad = scene.GetDoodadByNickName("BOSS2_qilinnu" .. i)
217                  if doodad then
218                          local doodad_dis = GetDistanceSq(player.nX, player.nY, player.nZ, doodad.nX, doodad.nY, doodad.nZ)
219                          if doodad_dis >= dis then
220                                  dis = doodad_dis
221                                  nX = doodad.nX
222                                  nY = doodad.nY
223                                  nZ = doodad.nZ
224                          end
225                  end
226          end
227          scene.CreateNpc(30632, nX, nY, nZ, player.nFaceDirection, 20 * 16, "nujian" .. player.dwID)
228          local npc = scene.GetNpcByNickName("nujian" .. player.dwID)
229          local boss = scene.GetNpcByNickName("BOSS_QILIN")
230          print(1111)
231          if npc and boss then
232                  print(22222)
233                  print(npc.CastSkill(9064, 1, TARGET.NPC, boss.dwID))
234                  npc.RunTo(boss.nX, boss.nY)
235          end
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_尾扫.lua
19            {nDamageBase = 47800, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 61000, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_爪击.lua
19            {nDamageBase = 21800, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 77600, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 39100, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 103500, nDamageRand = 0, nCostMana = 0}, --level 2
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_二号雷麒麟_追击伤害2.lua
19            {nDamageBase = 26100, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 33300, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_令狐伤_金蛇剑意.lua
13            {nDamageBase = 36500, nDamageRand = 0, nCostMana = 0}, --level 1
   13         {nDamageBase = 46700, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_令狐伤_金蛇真气.lua
13            {nDamageBase = 41700, nDamageRand = 0, nCostMana = 0}, --level 1
   13         {nDamageBase = 53300, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_火牢花雨.lua
19            {nDamageBase = 30400, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 38900, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_火牢花雨大AOE.lua
19            {nDamageBase = 39100, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 50000, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_火扇.lua
19            {nDamageBase = 81800, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 185800, nDamageRand = 0, nCostMana = 0}, --level 1
------------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_献身真理混元内功.lua
19            {nDamageBase = 26700, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 42000, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 41700, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 48700, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_献身真理阳性内功.lua
19            {nDamageBase = 26700, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 42000, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 41700, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 48700, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_献身真理自身伤害混元内功.lua
19            {nDamageBase = 26600, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 31500, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 33300, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 33300, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_献身真理自身伤害阳性内功.lua
19            {nDamageBase = 26600, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 31500, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 33300, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 33300, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_三号圣女_真火气场.lua
19            {nDamageBase = 8200, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 16400, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 12800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 22200, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号_天火AOE.lua
19            {nDamageBase = 34800, nDamageRand = 0, nCostMana = 0}, --level 1
   19         {nDamageBase = 55600, nDamageRand = 0, nCostMana = 0}, --level 1
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号车俑_撞击.lua
19            {nDamageBase = 21700, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 2900, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 36700, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 49800, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号弓箭佣_射击.lua
19            {nDamageBase = 3500, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 8100, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 14400, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 35900, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号弓箭佣_射击加dot.lua
19            {nDamageBase = 3500, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 8100, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 14400, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 35900, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号弓箭佣_射击加范围.lua
19            {nDamageBase = 3500, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 8100, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 14400, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 35900, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号弓箭佣_射击加范围加dot.lua
19            {nDamageBase = 3500, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 8100, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 14400, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 35900, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号剑盾佣_普通攻击.lua
19            {nDamageBase = 6100, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 13900, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 37100, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号剑盾佣_普通攻击正常伤害加范围.lua
19            {nDamageBase = 6100, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 13900, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 37100, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号剑盾佣_普通攻击正常伤害加范围降属性.lua
19            {nDamageBase = 6100, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 13900, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 37100, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号剑盾佣_普通攻击正常伤害降属性.lua
19            {nDamageBase = 6100, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 13900, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 27800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 37100, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------

文件: 秦皇陵\秦皇陵_一号王翦俑_兵势打玩家.lua
19            {nDamageBase = 37400, nDamageRand = 0, nCostMana = 0}, --level 1
20            {nDamageBase = 49800, nDamageRand = 0, nCostMana = 0}, --level 2
   19         {nDamageBase = 47800, nDamageRand = 0, nCostMana = 0}, --level 1
   20         {nDamageBase = 63700, nDamageRand = 0, nCostMana = 0}, --level 2
-----------------------------------------------------------------------


明珠求瑕 楼主 15 认证玩家 4# 发布于 2014-07-08
更多 回复
4楼其他
天狼蓝球21.1w---7.2w
雷狼盾1200W+---600W+
探雪球6400--16100
真火251-376
火牢27W-20W
z504746518 14 5# 发布于 2014-07-09
更多 回复
这个削弱真的是对于已经过了令狐伤的团是闭着眼睛都能打,野团是磨合磨合就能过啊。。。。。。
buyonghong 13 6# 发布于 2014-07-09
更多 回复
萌珠,你咋个走了呢?四海还等着你呐。

谢衣说你走的原因是死情缘了?{:6_518:}
623548366 15 7# 发布于 2014-07-09
更多 回复
10秦皇陵目测削的挺不错
yls888 15 8# 发布于 2014-07-09
更多 回复
能冒昧问一下,体服现在PAKV3有解包工具么?= = 没人共享么……怎么解包的这些?
明珠求瑕 楼主 15 认证玩家 9# 发布于 2014-07-09
更多 回复
yls888 发表于 2014-7-9 13:38
能冒昧问一下,体服现在PAKV3有解包工具么?= = 没人共享么……怎么解包的这些? ...

只是别人委托我比对的而已
清澄水璃 14 认证团队 认证玩家 10# 发布于 2014-07-18
更多 回复
还是把25人本给和谐了吧- -
没有更多了
请先登录

试一试@用户名 立即召唤神龙 小伙伴会收到通知喔:)无需加好友即可通知到

您需要登录后才可以回帖 登录 | 立即注册  

本版积分规则


您当前使用的浏览器版本过低,网站部分功能可能失效,请更换合适的浏览器。了解更多